

Health increased from 5750/5800 to 9100/8700, 4 light cannons replaced with 4 Heavy Point Defense Lasers in version.2 Dual Medium Cannons -> 2 Light Railguns.1 Medium Laser -> 1 Triple Medium Laser.Warehouse Level Requirement Reduced to 16.4.1 Goblin Chief - Advanced Orcish Infantry.3.1 Kobold Sniper - Advanced Orcish Missile Unit.Almost identical to the Daedalus from Stargate (Most likely the inspiration).Shares an extremely heavy resemblance in terms of design to the Marauder.This ship, for now, has the most amount of transparent textures of any Carriers. To be an Orc in WBC3 is a mixed bag - this classification offers some useful traits, but also some easy to exploit weaknesses. Upgrades: +10XP, +4 view range, +10 ranged damage Tier 1 - Kobold - Orcish Builder Ībility: Can cast Call Lightning (40 mana), Berserker (25 mana) and Light/Darkness (50 mana) Slow recovery from all Psychological effects.Units with the "Orc" tag have the following traits: The Shaman is a small Orc spellcaster that is capable of berserking nearby units, calling down lightning on nearby enemies and can control whether it's day or night (all Orcs get +2 combat at night). The lightning can be quite devastating when combined with other Shamans but is somewhat underwhelming.
#Warlords call to arms tier liest upgrade
WARLORDS CALL TO ARMS TIER LIST UPGRADEįortunately, Goblin Shamans should never reach the front line since an upgrade in its damage will spell cold, icy doom to anything it fires at.

Upgrades: +10XP, +4 view range, +3 combat Paired with arrow resistant berserk Orcs, one can easily see why these are so effective, especially compared to its negligible costs (Orcs never use Crystal outside of the Shaman, Dragons and Harpies).Ībility: Flying, Poison (5), Can cast Drain Mana (20 mana) Once the Goblin Shaman is fully upgraded, it is capable of absolutely mowing anything with its powerful ~ 39 cold damage attack.

The Harpy is yet another unit that Orcs get which can inflict some kind of illness, but it wont be anything you'll be relying on. Its ability to drain mana also wont be seeing much use, either, as most of the Orc race has the durability (especially with the Training skill) to endure most damaging spells thrown at them. They can be useful against High Elves - stopping Manticores and Moonguards from casting their, otherwise deadly, Multishot spells that would normally hit Orcs / Ogres and Goblin Shaman against their piercing weakness. WARLORDS CALL TO ARMS TIER LIST UPGRADE.
